Earl Littletunnel

Male Half-Orcish Housekeeper

He is an adult half-orc with brown eyes, long dark-brown hair with a fringe cut, stubble, and medium green skin.

Personality Traits: Cautious, Shy, Optimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Birmingcombe

Mother: Yarkim (Deceased)

Father: Voltun Littletunnel

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
11 8 8 11 9 10
-1 -1

ACHPPassive
Perception
Speed
9 3 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Insight +2

Abilities:

  • Relentless Endurance. When Earl is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Earl can't use this feature again until you finish a long rest.
  • Savage Attacks. When Earl scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish, Otterese

Inventory

Quantity Value Item Description Weight
2 5 cp Bucket 2 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 gp 5 sp Electrum ear ring A plain electrum hoop earring.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 15 gp 7 sp 5 cp Jade gilded copper gorget A heavy gorget made of gilded copper, studded with a small jade.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 9 sp 3 cp Money Pouch Earl's money pouch. It has 1 gp, 17 sp and 23 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Picture of a landscape A printed image made using a Mirror of Frozen Image. It depicts a landscape.

Download as Fantasy Grounds NPC

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