Hergpar Nickelsmelter

Male Orcish Hunter

He is an adult orc with black eyes, brown hair in a plait, a clean shaven face, and light green skin.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 767 AC (Age 32)

Orientation: Hetrosexual

Home: Hunters

Settlement: Camp Kilthock (immigrated from Birmingcombe)

Spouse: Óiili Duncan Junior

Mother: Zoona (Deceased)

Father: Norgkand Nickelsmelter (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
13 10 11 11 12 11
+1 +1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +3

Abilities:

  • Relentless Endurance. When Hergpar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hergpar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hergpar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish, Otterese

Inventory

Quantity Value Item Description Weight
1 5 cp Dart A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 50 gp Draft Horse
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 1 gp Hammer 3 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Hergpar's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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