Nerdanelnel Gundo Ammedorn Starnbet Florar Chromehammer
Female Gnomish Hunter
She is an adult gnome with grey eyes, long curly lemon yellow hair, and olive skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
She is a follower of Caspio. (CG)
Born: 706 AC (Age 94)
Orientation: Hetrosexual
Home: Hunters
Settlement: Port Bofuinhalh
Spouse: Muriel Balarin Borili Suldual Chromehammer
Mother: Nardunk Gunnore Ultaaan Pengoon Starnbet (Deceased)
Father: Kiltoggle Cleavelamp Tinseeker Latecarter Starnbet
Children
- Náwin Burel Eric Chromehammer - age 23 ♂
Siblings
- Clinton Coalpick Brockrogers Starnbet Barbara - age 73 ♀
- Chapman Buttonblower Cerethiaym Starnbet Dugsblower - age 64 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 10 | 12 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Gnome Cunning. Nerdanelnel has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Muriel Balarin Borili Suldual" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Nerdanelnel's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 6 sp | Silver earrings | A pair of silver hoop earrings. | |
| 1 | 7 gp 5 cp | Splendid Quartz necklace | A silver necklace, with 5 small quartz gems hanging from it. |