Mahtath Narlwe

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with brown eyes, short black hair in a side parting, and black skin.

Personality Traits: Personable, Honest, Responsible.

Alignment: neutral.

Born: 708 AC (Age 92)

Orientation: Hetrosexual

Home: Aendrni's Apothecary

Settlement: Elebnna

Mother: Eldiril Rhuirtil

Father: Penloddor Elemth Narlwe

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 10 12 11 9
-2 +2 +1

ACHPPassive
Perception
Speed
14 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Arcana +2

Abilities:

  • Fey Ancestry. Mahtath has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Mahtath can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Mahtath is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Alchemical Tables and Ratios Explained" (Dog-eared) By Grhal Baker

An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 Button A loose yellow button.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp 3 sp 2 cp Money Pouch Mahtath's money pouch. It has 22 sp and 12 cp in it. ⅝ lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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