Baxter Dolinth Wisemic Whimhouse Clayworthy

Male Gnomish Hunter

He is an adult gnome with brilliant blue eyes, very short dyed red hair, a horseshoe moustache, and light pink skin.

Personality Traits: Idealistic.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Hunters

Settlement: Port Webberworth

Spouse: Trainee Officer Selmerian Arweas Clayworthy

Mother: Argoas Riser Targloun Shestksu Whimhouse

Father: Nharimer Suggot Sinarhe Olcoan Whimhouse

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 9 12 9
-2 +1 +1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: lawful neutral

Size: Small

Senses: Darkvision

Actions:

  • Dart. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +3

Abilities:

  • Gnome Cunning. Baxter has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "His mysterious dog" By Cleama

Not a particularly famous book and a disappointing read.
5 lbs.
1 5 cp Dart A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 50 gp Draft Horse
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Selmerian Arweas" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Baxter's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
3 Rusty nail A rusty old nail.
1 1 cp Sack ½ lb.

Download as Fantasy Grounds NPC

Send Feedback