Marpit
Male Orcish Cutpurse
He is an adult orc with one grey eye (his right is covered by an eye-patch), very short brown hair, a pencil moustache, and light green skin.
Personality Traits: Reckless, Optimistic, Impatient.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: None
Settlement: Tavtut Kor
Spouse: Geetdid (Deceased)
Mother: Agrhtill (Deceased)
Father: Luttsug (Deceased)
Children
- Dergyit - age 10 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 10 | 9 | 12 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Deception +2, Acrobatics +2
Abilities:
- Relentless Endurance. When Marpit is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Marpit can't use this feature again until you finish a long rest.
- Savage Attacks. When Marpit scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Marpit can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Marpit knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Button | A loose green button. | ||
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 1 sp 3 cp | Money Pouch | Marpit's money pouch. It has 4 gp, 9 sp and 23 cp in it. | ¾ lb. |
| 1 | 1 cp | Sack | ½ lb. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |