Hunfizz Junior
Male Human Poacher
He is an adult human with brown eyes, a brown quiff, a full beard, and dark brown skin.
Personality Traits: Shy, Serious.
Alignment: neutral.
Born: 767 AC (Age 33)
Orientation: Homosexual
Home: None
Settlement: Tavtut Kor
Mother: Botbat (Deceased)
Father: Geetpar (Deceased)
Siblings
- Worfarg Junior - age 40 ♀
- Tinblurg - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 8 | 10 | 9 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Stealth +3, Perception +1
Abilities:
- Sneak Attack. Once per turn, Hunfizz can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Hunfizz knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp | A solid electrum arm ring | A chorded electrum band, worn around the upper arm. | |
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold ring | A plain gold band. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 6 sp 2 cp | Money Pouch | Hunfizz's money pouch. It has 2 gp, 16 sp and 2 cp in it. | ⅜ lb. |
| 1 | Picture of a landscape | A printed image made using a Mirror of Frozen Image. It depicts a landscape. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |