Lieutenant Oggleder Junior

Male Orcish Guard

He is an adult orc with grey eyes, scruffy strawberry hair, a clean shaven face, and grey skin.

Personality Traits: Dull.

Alignment: chaotic neutral.

Born: 767 AC (Age 33)

Orientation: Homosexual

Home: Sheep Field

Settlement: Tavtut Kor

Mother: Gloorkilt (Deceased)

Father: Abtill (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 9 10 10 11

ACHPPassive
Perception
Speed
11 30 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Athletics +2, Medicine +2

Abilities:

  • Relentless Endurance. When Oggleder is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Oggleder can't use this feature again until you finish a long rest.
  • Savage Attacks. When Oggleder scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 5 sp 7 cp Money Pouch Oggleder's money pouch. It has 4 gp, 5 sp and 7 cp in it. ⁵⁄₁₆ lb.
1 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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