Lieutenant Oggleder Junior
Male Orcish Guard
He is an adult orc with grey eyes, scruffy strawberry hair, a clean shaven face, and grey skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
Born: 767 AC (Age 33)
Orientation: Homosexual
Home: Sheep Field
Settlement: Tavtut Kor
Mother: Gloorkilt (Deceased)
Father: Abtill (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 9 | 10 | 10 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 30 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Athletics +2, Medicine +2
Abilities:
- Relentless Endurance. When Oggleder is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Oggleder can't use this feature again until you finish a long rest.
- Savage Attacks. When Oggleder scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 5 sp 7 cp | Money Pouch | Oggleder's money pouch. It has 4 gp, 5 sp and 7 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |