Ellin Fareward
Female Human
She is an elderly human with green eyes (behind a pair of spectacles), silver hair in a pigtails, and light brown skin.
Personality Traits: Idealistic, Hilarious, Tired.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 744 AC (Age 56)
Orientation: Hetrosexual
Home: Fareward's Manor
Settlement: Wedneshurst
Spouse: Dudley Fareward
Mother: Elsie Keek (Deceased)
Father: Floyd Keek (Deceased)
Children
- Folco Fareward the 2nd - age 30 ♂
- Watkin Fareward - age 23 ♂
- Joshua Fareward - age 16 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 7 | 11 | 9 | 11 | 8 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "From Basket to Zigzag: A Book for Weavers" |
By Emeldida Eledhwen Pearson A pattern book, with instructions on how to recreate all the most popular cloth designs and regional weaves. Aimed at the professional weaver but may also be of use to anyone who needs to create an authentic disguise... |
5 lbs. |
| 1 | 10 gp | "Island Hopping" |
By Frank Strickland Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 15 gp 1 sp 3 cp | Engraved Garnet ring | A electrum ring, with 1 small a garnet stone inset and fine engraving work. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Dudley" engraved on the inside. | |
| 1 | 4 sp 4 cp | Money Pouch | Ellin's money pouch. It has 4 sp and 4 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |