Tabitha Tharal
Female Human Noble
She is an adult human with hazel eyes, short curly light-brown hair, and medium brown skin.
Personality Traits: Kind.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 752 AC (Age 49)
Orientation: Hetrosexual
Home: Tharal's Manor
Settlement: Paignworth
Spouse: Thur Coudowmaym Williams Tharal
Mother: Eleanor Hawkins (Deceased)
Father: Willie Hawkins (Deceased)
Siblings
- Tillie Hatch - age 53 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 11 | 9 | 9 | 12 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 12 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Button | common | A loose purple button. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Thur Coudowmaym Williams" engraved on the inside. | |
| 1 | 60 gp | Gold gorget | common | A heavy gorget made of gold. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 19 gp 7 sp 2 cp | Money Pouch | common | Tabitha's money pouch. It has 19 gp, 6 sp and 12 cp in it. | ¾ lb. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 75 gp 2 sp 8 cp | Quartz-studded ring | uncommon | A gilded copper ring, with 3 very large quartz stones inset. |