Korjerg

Male Giant Master Cobbler's Apprentice

He is an adolescent giant with amber eyes, short curly auburn hair, and light brown skin.

Personality Traits: Tired, Personable.

Alignment: neutral.

Born: 788 AC (Age 12)

Orientation: Bisexual

Home: Rogfarg's Cobblers

Settlement: Worpuu's Rest

Mother: Camstarn Junior

Father: Roggor

Siblings

Statistics

STRDEXCONWISINTCHR
18 10 17 9 7 7
+4 +3 -1 -1

ACHPPassive
Perception
Speed
10 9 10 40 ft.

Alignment: neutral

Size: Huge

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.

Skills: Persuasion +1

Spoken Languages: Common, Giant

Inventory

Quantity Value Item Rarity Description Weight
1 3 gp 2 sp 5 cp A solid electrum neck ring common A chorded electrum band, with a loop clasp, worn around the neck.
1 5 gp Cobbler's tools common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 5 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 Dice common A standard six-sided die.
1 1 gp 5 sp 2 cp Engraved Quartz ring common A gilded copper ring, with 1 small a quartz stone inset and fine engraving work.
1 480 gp Imp-powered calculator uncommon A mess of dials, levers and clock-faces. This device performs mathematical calculations with perfect accuracy. The device is capable of performing addition, subtraction, multiplication, division and root operations. Caution: dividing by zero can cause damage to the mechanism.

The calculator is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 7 sp 5 cp Money Pouch common Korjerg's money pouch. It has 7 sp and 5 cp in it. ¼ lb.

Download as Fantasy Grounds NPC

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