Dergfarg
Male Giant Bandit
He is an adult giant with amber eyes, long flowing red hair, stubble, and light pink skin.
Personality Traits: Personable.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: None
Settlement: Worpuu's Rest
Mother: Karrton
Father: Rogfarg Junior
Siblings
- Lornpit Junior - age 27 ♂
- Hurkrall Junior - age 0 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 17 | 9 | 18 | 7 | 7 | 5 |
| +3 | +4 | -1 | -1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 24 | 9 | 40 ft. |
Alignment: neutral good
Size: Huge
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +0, Stealth +2
Abilities:
- Sneak Attack. Once per turn, Dergfarg can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Dergfarg knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Giant
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Barrel | 70 lbs. | |
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 1 sp 3 cp | Money Pouch | Dergfarg's money pouch. It has 3 gp, 11 sp and 3 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |