Borgkill Junior
Female Human Highwaywoman
She is an adult human with brown eyes, long flowing black hair, and dark brown skin.
Personality Traits: Mean.
Alignment: neutral.
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: None
Settlement: Gornorgham
Mother: Diddunk (Deceased)
Father: Norgpuu (Deceased)
Siblings
Half-Siblings (Father's Side)
- Gorlorn Junior - age 49 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 10 | 9 | 11 | 12 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +3, Acrobatics +2
Abilities:
- Sneak Attack. Once per turn, Borgkill can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Borgkill knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 8 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 8 sp | Money Pouch | common | Borgkill's money pouch. It has 5 gp, 7 sp and 10 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 7 gp 5 sp | Pearl necklace | common | A string of pearls of various sizes. | |
| 1 | 25 gp 7 cp | Quartz dangle earrings | uncommon | A pair of pewter earrings, with large quartz stones hanging. | |
| 1 | 4 gp | Ram, portable | common | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |