Norglarg

Male Orcish Merchant

He is an adult orc with grey eyes, a shaved head, bushy sideburns, and grey skin.

Personality Traits: Serious, Pessimistic.

Alignment: neutral.

Born: 767 AC (Age 34)

Orientation: Hetrosexual

Home: Norglarg's Beer-Sellers

Settlement: Kiltalt's Rest (immigrated from Gornorgham)

Spouse: Kareb (Deceased)

Mother: Lornmar (Deceased)

Father: Abser (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
14 10 9 12 8 11
+2 +1 -1

ACHPPassive
Perception
Speed
10 6 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Persuasion +2

Abilities:

  • Relentless Endurance. When Norglarg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Norglarg can't use this feature again until you finish a long rest.
  • Savage Attacks. When Norglarg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
1 Dog-eared Picture common A printed image made using a Mirror of Frozen Image. It depicts An Orcish woman. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 Door Key common The key to Norglarg's Beer-Sellers.
1 Lock of hair common An old looking lock of hair, tied with twine.
1 1 gp 7 sp 1 cp Money Pouch common Norglarg's money pouch. It has 1 gp, 7 sp and 1 cp in it. ³⁄₁₆ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 Stale hunk of meat common A stale hunk of meat.

Download as Fantasy Grounds NPC

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