Norglarg
Male Orcish Merchant
He is an adult orc with grey eyes, a shaved head, bushy sideburns, and grey skin.
Personality Traits: Serious, Pessimistic.
Alignment: neutral.
Born: 767 AC (Age 34)
Orientation: Hetrosexual
Home: Norglarg's Beer-Sellers
Settlement: Kiltalt's Rest (immigrated from Gornorgham)
Spouse: Kareb (Deceased)
Mother: Lornmar (Deceased)
Father: Abser (Deceased)
Children
- Abser Junior - age 18 ♂
- Tillort - age 10 ♀
Siblings
- Tonger - age 39 ♀
- Starnkun Junior - age 32 ♂
- Geetlutt - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 10 | 9 | 12 | 8 | 11 |
| +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Persuasion +2
Abilities:
- Relentless Endurance. When Norglarg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Norglarg can't use this feature again until you finish a long rest.
- Savage Attacks. When Norglarg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Dog-eared Picture | common |
A printed image made using a Mirror of Frozen Image. It depicts An Orcish woman. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | Door Key | common | The key to Norglarg's Beer-Sellers. | ||
| 1 | Lock of hair | common | An old looking lock of hair, tied with twine. | ||
| 1 | 1 gp 7 sp 1 cp | Money Pouch | common | Norglarg's money pouch. It has 1 gp, 7 sp and 1 cp in it. | ³⁄₁₆ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | Stale hunk of meat | common | A stale hunk of meat. |