Recruit Borgrurt

Female Orcish Guard

She is an adult orc with black eyes, black hair in a ponytail, and medium green skin.

Personality Traits: Idealistic, Shy, Evasive.

Alignment: chaotic neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Hunters

Settlement: Yaryar's Victory

Mother: Tinborg Junior (Deceased)

Father: Ortgot (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 12 11 10 12
+1 +1 +1 +1

ACHPPassive
Perception
Speed
13 11 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +3, Athletics +3, Stealth +3

Abilities:

  • Relentless Endurance. When Borgrurt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Borgrurt can't use this feature again until you finish a long rest.
  • Savage Attacks. When Borgrurt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 9 sp 2 cp Money Pouch Borgrurt's money pouch. It has 28 sp and 12 cp in it. ¾ lb.
1 50 gp Poisoner's Kit A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. 2 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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