Serhurk

Female Orcish Raider

She is an adult orc with grey eyes, short black hair, and medium green skin.

Personality Traits: Optimistic.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Yaryar's Victory

Mother: Narnpar (Deceased)

Father: Ritrog (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
12 7 8 11 13 10
+1 -1 -1 +1

ACHPPassive
Perception
Speed
10 14 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +1, Acrobatics +1, Stealth +1

Abilities:

  • Relentless Endurance. When Serhurk is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Serhurk can't use this feature again until you finish a long rest.
  • Savage Attacks. When Serhurk scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Serhurk can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Serhurk knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle common An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Solos) common A holy symbol in the shape of an icosahedron.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 9 sp 3 cp Money Pouch common Serhurk's money pouch. It has 3 gp, 9 sp and 3 cp in it. ⁵⁄₁₆ lb.
1 20 gp 4 sp Splendid Quartz necklace common A gilded copper necklace, with 8 medium quartz gems hanging from it.
1 120 gp Wind-up cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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