Tombur

Male Halfling Bard

He is an elderly halfling with amber eyes, a white quiff, bushy sideburns, and light pink skin.

Personality Traits: Dull.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 701 AC (Age 99)

Orientation: Hetrosexual

Home: Bard College

Settlement: Port Rugegate (immigrated from Porroworth)

Spouse: Weetee (Deceased)

Mother: Estellael Morgan-Hite (Deceased)

Father: Merrocard Morgan-Hite (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 12 8 12
+1 +1 -1 +1

ACHPPassive
Perception
Speed
13 32 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +4, Persuasion +4

Abilities:

  • Lucky. When Tombur rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Tombur has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Tombur can move through the space of any creature that is of a size larger than small.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Tombur can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Tombur is a spellcaster. His spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common, Otterese (basic), Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
15 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 4 gp 3 sp 9 cp Money Pouch Tombur's money pouch. It has 3 gp, 13 sp and 9 cp in it. ½ lb.
1 Pocket lint Some pocket lint.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 30 gp Viol If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback