Kellogg Makilrm Turnurothth

Female Gnomish Hunter

She is an adult gnome with orange eyes, scruffy sky blue hair, and medium brown skin.

Personality Traits: Introverted.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Hunters

Settlement: Donnhahalh

Mother: Hakwor Tinherg Hurkmut Iltuuljir Turnurothth

Father: Clodbairn Iminon Indaan Selindanna Turnurothth

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 8 9 12 10
-2 -1 +1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: lawful good

Size: Small

Senses: Darkvision

Actions:

  • Shortbow. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +3

Abilities:

  • Gnome Cunning. Kellogg has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "K'ryn's Return to Fairyland" By Mr. K'ryn

An apocryphal account of Mr. K'ryns adventure back to Fairyland, after being urged by his own fans to find more fairy-tales. The book contains several short stories within the main story.
5 lbs.
1 Comb A comb.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Kellogg's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.

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