Graham Narjsar Gorham Heapnose
Male Gnomish Druid
He is an adult gnome with grey eyes, a shaved head, a big bushy moustache, and olive skin.
Personality Traits: Pessimistic.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 696 AC (Age 104)
Orientation: Hetrosexual
Home: None
Settlement: Port Altrinworth (immigrated from Donnhahalh)
Mother: Coalhand Aluiaar Celeos Weedhouse Heapnose (Deceased)
Father: Birch Michael Chethead Clodgardner Heapnose (Deceased)
Siblings
- Lane Buncehanger Ena Heapnose Kimferg - age 129 ♀
- Primrva Coppersmelter Falcco Heapnose Nimrodelas - age 122 ♂
- Dala Faori Goodblower Heapnose Gladur Agrhpit - age 106 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 9 | 13 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Senses: Darkvision
Actions:
- Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Medicine +2
Abilities:
- Gnome Cunning. Graham has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Wild Shape. Graham can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Graham Narjsar Gorham is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Fishes and Frogs" |
By Reyen Heyemapup A book of traditional Otterfolk recipes. |
5 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 gp 5 cp | Money Pouch | Graham's money pouch. It has 9 sp and 15 cp in it. | ½ lb. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |