Nerdais House
Female Elven Noble
She is an adolescent elf with blue eyes, light-brown hair in a plait, and light pink skin.
Personality Traits: Tolerant, Daring.
Alignment: neutral.
Born: 725 AC (Age 74)
Orientation: Hetrosexual
Home: House's Manor
Settlement: Blackwick (immigrated from Kesville)
Spouse: Victor House
Mother: Eilinwen Ramsey
Father: Killpit Fairhouse
Children
- Eilinwen Woods - age 14 ♀
Siblings
- Elbeien Ramsey - age 321 ♀
- Edhweri Ramsey - age 224 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 10 | 13 | 10 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 12 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Nerdais has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp 3 sp 6 cp | Elaborate Tourmaline broach | common | An elaborate copper broach, with a 4 small tourmaline gems inset. | |
| 1 | 50 gp | Engraved platinum ring | common | A platinum ring, with distinctive elven engraving. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Victor" engraved on the inside. | |
| 1 | Handkerchief | common | A small square of cloth with Nerdais stitched in one corner. | ||
| 1 | 17 gp 9 sp 3 cp | Money Pouch | common | Nerdais' money pouch. It has 17 gp, 9 sp and 3 cp in it. | ⅝ lb. |
| 1 | Negotiable | The pristine dice of darkness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The dice is in pristine condition. |