Starnbet Junior

Female Orcish Barbarian

She is an adult orc with grey eyes, long flowing dyed black hair, and medium green skin.

Personality Traits: Kind, Personable, Jovial.

Alignment: neutral.

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: None

Settlement: Camp Mangturn

Mother: Gloorfizz Junior

Father: Kardig (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 9 9 10 9 11
+1

ACHPPassive
Perception
Speed
11 24 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Greataxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d12 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Survival +2, Nature +2

Abilities:

  • Relentless Endurance. When Starnbet is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Starnbet can't use this feature again until you finish a long rest.
  • Savage Attacks. When Starnbet scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 3 gp A solid electrum arm ring A chorded electrum band, worn around the upper arm.
1 30 gp Greataxe A Martial Melee weapon. 1d12 slashing damage. Range: 5. Properties: Heavy, Two-Handed 7 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Handkerchief A small square of cloth with Starnbet stitched in one corner.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 3 gp 1 cp Money Pouch Starnbet's money pouch. It has 2 gp, 9 sp and 11 cp in it. ⁷⁄₁₆ lb.

Download as Fantasy Grounds NPC

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