Abhock
Female Orcish Hunter
She is an adult orc with grey eyes, long styled black hair, and medium green skin.
Personality Traits: Daring, Pessimistic.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Mangturn
Spouse: Korhun Junior
Mother: Manghun (Deceased)
Father: Tonborg (Deceased)
Children
- Nintton Junior - age 4 ♂
Siblings
- Sugnarn Junior - age 32 ♀
- Ritdor - age 28 ♀
- Marstarn - age 26 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 9 | 11 | 11 | 9 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Abhock is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Abhock can't use this feature again until you finish a long rest.
- Savage Attacks. When Abhock scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 3 | Button | common | A loose purple button. | ||
| 1 | 75 gp | Crossbow, hand | common | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | common | Abhock's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |