Mutdid Bracechild
Female Orcish Raider
She is an adult orc with black eyes, short curly dyed blond hair, and grey skin.
Personality Traits: Introverted, Daring, Tense.
Alignment: neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: None
Settlement: Rallfan Der
Mother: Lornkor Bracechild
Father: Tutcor
Siblings
- Ugghun Junior - age 19 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
14 | 9 | 12 | 9 | 10 | 8 |
+2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 18 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +1, Sleight of Hand +2, Stealth +2, Perception +2
Abilities:
- Relentless Endurance. When Mutdid is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Mutdid can't use this feature again until you finish a long rest.
- Savage Attacks. When Mutdid scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Mutdid can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Mutdid knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
2 | Dice | A standard six-sided die. | ||
1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 4 gp 9 sp 7 cp | Money Pouch | Mutdid's money pouch. It has 3 gp, 19 sp and 7 cp in it. | ⅝ lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |