Estella Bracechild Junior

Female Orcish Cutpurse

She is an adult orc with grey eyes, long flowing brown hair, and light green skin.

Personality Traits: Tolerant, Tense, Optimistic.

Alignment: neutral.

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: None

Settlement: Rallfan Der

Mother: Tinoggle Bracechild

Father: Hantfarg Bulgeblower Junior

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 8 10 10 10
-1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Perception +2, Stealth +2

Abilities:

  • Relentless Endurance. When Estella is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Estella can't use this feature again until you finish a long rest.
  • Savage Attacks. When Estella scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Estella can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Estella knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 7 sp Money Pouch Estella's money pouch. It has 1 gp, 16 sp and 10 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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