Marbat Bulgeblower
Male Orcish Hunter
He is an adult orc with one grey eye (his left is covered by an eye-patch), a strawberry quiff, a clean shaven face, and grey skin.
Personality Traits: Humorless, Mean.
Alignment: neutral.
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Hunters
Settlement: Rallfan Der
Spouse: Hantdor Buncehouse
Mother: Kandgloor Bracechild (Deceased)
Father: Kernturn Bulgeblower (Deceased)
Children
- Kernturn Bulgeblower Junior - age 7 ♂
Siblings
- Corpit Bracechild - age 39 ♀
- Pitmar Bulgeblower - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 10 | 11 | 11 | 8 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Shortbow. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +1, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Marbat is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Marbat can't use this feature again until you finish a long rest.
- Savage Attacks. When Marbat scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | ||
| 1 | 1 gp 5 sp | Electrum ear stud | A plain electrum stud, with a pin & clasp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Marbat's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | Picture of a dog | A printed image made using a Mirror of Frozen Image. It depicts a dog. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |