Derkill
Female Koboldian Housekeeper
She is an adolescent kobold with orange eyes and black scales with orange-brown stripes.
Personality Traits: Patient, Lost Faith.
Alignment: neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Goat Field
Settlement: Derturn's Place
Mother: Batwor
Father: Gloorreg Junior
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 14 | 13 | 11 | 10 | 11 |
| -1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Derkill has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Derkill has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 25 gp 7 cp | Jade dangle earrings | common | A pair of pewter earrings, with small jade stones hanging. | |
| 1 | 28 gp 2 sp 5 cp | Jade gilded copper gorget | uncommon | A heavy gorget made of gilded copper, studded with a medium jade. | |
| 1 | 2 gp 4 sp 9 cp | Money Pouch | common | Derkill's money pouch. It has 23 sp and 19 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |