Gorstarn Junior

Female Koboldian Bandit

She is an adult kobold with one orange eye (her left is closed and scarred) and reddish-brown scales.

Personality Traits: Greedy, Hilarious, Downbeat.

Alignment: neutral.

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: None

Settlement: Derturn's Place

Mother: Karrall Junior (Deceased)

Father: Seryit Junior

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
7 14 12 11 9 8
-1 +2 +1 -1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Deception +1, Acrobatics +4

Abilities:

  • Sunlight Sensitivity. While in sunlight, Gorstarn has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Gorstarn has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Sneak Attack. Once per turn, Gorstarn can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Gorstarn knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a chicken.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 4 sp 3 cp Money Pouch Gorstarn's money pouch. It has 1 gp, 12 sp and 23 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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