Hardin Barber-Rodgers Junior
Male Human Bandit
He is an adult human with hazel eyes, short dyed auburn hair, a pencil moustache, and dark brown skin.
Personality Traits: Responsible, Downbeat.
Alignment: neutral.
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: None
Settlement: Mangugg Tut
Mother: Borgherg Junior
Father: Theobol Barber-Rodgers
Siblings
- Mangton Barber-Rodgers - age 12 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 8 | 12 | 12 | 9 | 8 |
-2 | -1 | +1 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +1, Stealth +1, Deception +1
Abilities:
- Sneak Attack. Once per turn, Hardin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Hardin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 6 gp | A solid gold arm ring | A chorded gold band, worn around the upper arm. | |
1 | 2 gp | Barrel | 70 lbs. | |
3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 5 gp 9 sp 6 cp | Money Pouch | Hardin's money pouch. It has 4 gp, 18 sp and 16 cp in it. | ¾ lb. |
1 | Stale hunk of meat | A stale hunk of meat. | ||
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |