Agrhgor
Male Orcish Housekeeper
He is an adult orc with one grey eye (his left is covered by an eye-patch), a light-brown quiff, a clean shaven face, and medium green skin.
Personality Traits: Personable, Tolerant.
Alignment: neutral.
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Pig Field
Settlement: Mangugg Tut
Spouse: Sereb
Mother: Kimmar (Deceased)
Father: Goralt (Deceased)
Children
- Recruit Goralt Junior - age 14 ♂
- Valkarr Junior - age 4 ♀
Siblings
- Narnjerg - age 33 ♂
- Ritvol Junior - age 22 ♀
- Kernferg - age 20 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
14 | 9 | 13 | 9 | 12 | 8 |
+2 | +1 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +1, History +3
Abilities:
- Relentless Endurance. When Agrhgor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Agrhgor can't use this feature again until you finish a long rest.
- Savage Attacks. When Agrhgor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 5 gp | "One happy dream" |
By Alarihal Dickson-Muggardner Not a particularly famous book, but a page-turner. |
5 lbs. |
1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
1 | 1 gp 1 sp 5 cp | Money Pouch | Agrhgor's money pouch. It has 1 gp, 1 sp and 5 cp in it. | ⅛ lb. |
1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
1 | 5 cp | Polished wood necklace | A string of large polished wooden beads. | |
1 | 6 gp | Quartz dangle earrings | A pair of electrum earrings, with small quartz stones hanging. | |
1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |