Marshall Reeves

Male Human Housekeeper

He is an adult human with grey eyes, dark-brown hair worn in a rounded bowl cut, a full beard, and light brown skin.

Personality Traits: Honest, Upbeat.

Alignment: neutral.

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: Reeves' Fishmongers

Settlement: Carlcombe

Mother: Harriot Reeves

Father: Amos Reeves (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
7 9 10 9 10 11
-1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 7 gp "My Witch" By Amber Rose

A trashy romance novel. The book is about a simple farmer, swept off his feet by a beautiful and powerful sorceress.
5 lbs.
1 Button A loose yellow button.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 1 sp 6 cp Money Pouch Marshall's money pouch. It has 1 gp, 10 sp and 16 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 cp Polished wood necklace A string of small polished wooden beads.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

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