Ephraim William

Male Human Poacher

He is an adult human with hazel eyes, short curly brown hair, stubble, and dark brown skin.

Personality Traits: Daring.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: None

Settlement: Carlcombe

Mother: Rochilda William (Deceased)

Father: Silas William (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 8 9 14 9 10
-2 -1 +2

ACHPPassive
Perception
Speed
10 16 12 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +1, Acrobatics +1, Stealth +1

Abilities:

  • Sneak Attack. Once per turn, Ephraim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Ephraim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 3 sp 7 cp Money Pouch Ephraim's money pouch. It has 3 gp, 1 sp and 27 cp in it. ⅝ lb.
1 1 sp Polished stone necklace A string of medium polished stone beads.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 4 cp Thin copper ear ring A thin hoop of copper wire, worn as an earring.
1 2 sp Waterskin 5 lbs.

Download as Fantasy Grounds NPC

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