Ephraim William
Male Human Poacher
He is an adult human with hazel eyes, short curly brown hair, stubble, and dark brown skin.
Personality Traits: Daring.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: None
Settlement: Carlcombe
Mother: Rochilda William (Deceased)
Father: Silas William (Deceased)
Siblings
- Marion William - age 52 ♂
- May Hardy - age 47 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 8 | 9 | 14 | 9 | 10 |
-2 | -1 | +2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 16 | 12 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +1, Acrobatics +1, Stealth +1
Abilities:
- Sneak Attack. Once per turn, Ephraim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Ephraim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 2 cp | Flask or tankard | 1 lb. | |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 3 gp 3 sp 7 cp | Money Pouch | Ephraim's money pouch. It has 3 gp, 1 sp and 27 cp in it. | ⅝ lb. |
1 | 1 sp | Polished stone necklace | A string of medium polished stone beads. | |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
1 | 4 cp | Thin copper ear ring | A thin hoop of copper wire, worn as an earring. | |
1 | 2 sp | Waterskin | 5 lbs. |