Irvin House

Male Human Hatter

He is an elderly human with grey eyes, a bald head, a full beard, and light pink skin.

Personality Traits: Humorless, Honest, Upbeat.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 748 AC (Age 52)

Orientation: Hetrosexual

Home: Irvin's Bespoke Hatmakers

Settlement: Carlcombe

Spouse: Avice House

Mother: Susan House (Deceased)

Father: Richeman House (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 9 11 10
-2

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Irvin's Bespoke Hatmakers.
1 2 cp Flask or tankard 1 lb.
1 2 sp 5 cp Gilded copper signet ring A gilded copper band, shaped with flat section embossed with the house family crest.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Avice" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 2 sp Money Pouch Irvin's money pouch. It has 12 sp in it. ΒΌ lb.

Download as Fantasy Grounds NPC

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