Bassodo Crawford-Beanfoot

Male Longfoot Hunter

He is an elderly longfoot with grey eyes, a strawberry quiff, a clean shaven face, and light pink skin.

Personality Traits: Tired, Personable.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 720 AC (Age 81)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Ottarstead

Spouse: Feyeru Crawford-Beanfoot (Deceased)

Mother: Jemimosa Crawford-Beanfoot (Deceased)

Father: Grimlas Crawford-Beanfoot (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 10 10 9 10

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Bassodo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Bassodo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Bassodo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Blowgun needle 1 lb.
1 50 gp Draft Horse
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Feyeru" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Bassodo's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 1 sp Sling A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition

Download as Fantasy Grounds NPC

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