Wormar

Male Orcish Housekeeper

He is an adolescent orc with grey eyes, short red hair in a side parting, and grey skin.

Personality Traits: Oblivious, Impatient.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: Pig Field

Settlement: Camp Tinkarr

Mother: Oggletut Junior

Father: Hantoggle

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 10 13 10 10
+1

ACHPPassive
Perception
Speed
10 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Nature +2

Abilities:

  • Relentless Endurance. When Wormar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Wormar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Wormar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 Comb A comb.
1 5 gp Mirror, steel ½ lb.
1 2 gp 6 sp 5 cp Money Pouch Wormar's money pouch. It has 25 sp and 15 cp in it. ¾ lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.

Download as Fantasy Grounds NPC

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