Parglerm

Female Orcish Cutpurse

She is an adult orc with one grey eye (her right is covered by an eye-patch), long styled black hair, and medium green skin.

Personality Traits: Jovial, Honest.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: None

Settlement: Camp Tinkarr

Mother: Camkand

Father: Hunab

Siblings

Statistics

STRDEXCONWISINTCHR
10 8 11 10 12 11
-1 +1

ACHPPassive
Perception
Speed
10 16 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +1, Deception +2, Stealth +1

Abilities:

  • Relentless Endurance. When Parglerm is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Parglerm can't use this feature again until you finish a long rest.
  • Savage Attacks. When Parglerm scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Parglerm can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Parglerm knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 10 gp "Brotherhood" The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. 5 lbs.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 7 sp 5 cp Money Pouch Parglerm's money pouch. It has 2 gp, 17 sp and 5 cp in it. ½ lb.
1 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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