Killderg

Male Orcish Housekeeper

He is an adult orc with black eyes, balding auburn hair, bushy sideburns, and brown skin.

Personality Traits: Daring, Serious, Tense.

Alignment: neutral.

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Tutwow's Comfortable Cobblers

Settlement: Camp Tinkarr

Spouse: Karkor Junior

Mother: Tavpit (Deceased)

Father: Marcor Junior (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 9 10 10 12 10
+1 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Perception +2

Abilities:

  • Relentless Endurance. When Killderg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Killderg can't use this feature again until you finish a long rest.
  • Savage Attacks. When Killderg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 1 sp 3 cp Money Pouch Killderg's money pouch. It has 10 sp and 13 cp in it. ⁷⁄₁₆ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Shopping list An old shopping list with most of the items crossed off.

Download as Fantasy Grounds NPC

Send Feedback