Kernturn Junior

Female Orcish Hunter

She is an adult orc with one grey eye (her right is covered by an eye-patch), auburn hair in a bun, and brown skin.

Personality Traits: Secretive.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Hunters

Settlement: Camp Tinkarr

Spouse: Gorreg

Mother: Tavborg (Deceased)

Father: Kernhant (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 10 9 10 9
+1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Kernturn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Kernturn can't use this feature again until you finish a long rest.
  • Savage Attacks. When Kernturn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 gp "One happy dream" By Alarihal Dickson-Muggardner

Not a particularly famous book, but a page-turner.
5 lbs.
1 10 gp Blowgun A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Kernturn's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.

Download as Fantasy Grounds NPC

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