Seragrh
Female Orcish Confidence Trickster
She is an elderly orc with one grey eye (her left is closed and scarred), dyed light-brown hair in a bun, and light green skin.
Personality Traits: Evasive, Shy.
Alignment: neutral.
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: None
Settlement: Camp Tinkarr
Mother: Oggleferg Junior (Deceased)
Father: Morgrall Junior (Deceased)
Children
- Morgrall - age 29 ♂
Siblings
- Gorbit Junior - age 32 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 11 | 10 | 10 | 11 | 9 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Deception +2, Perception +2
Abilities:
- Relentless Endurance. When Seragrh is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Seragrh can't use this feature again until you finish a long rest.
- Savage Attacks. When Seragrh scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Seragrh can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Seragrh knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 4 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 15 gp | Clothes, fine | common | 6 lbs. | |
| 2 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 sp | Dice and Cups (Gaming set) | common |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from grey stone. |
½ lb. |
| 1 | 25 gp | Disguise Kit | common | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 15 gp | Forgery Kit | common | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 25 gp 1 sp 6 cp | Jade broach | uncommon | A pewter broach, with a medium jade inset. | |
| 1 | 9 gp 1 sp 3 cp | Money Pouch | common | Seragrh's money pouch. It has 8 gp, 9 sp and 23 cp in it. | ¾ lb. |
| 1 | 20 gp | Orb | common | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |