Diamama Gregg-Rogers
Female Halfling Housekeeper
She is an adult halfling with amber eyes, long curly dyed blond hair, and light pink skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 722 AC (Age 78)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Port Rollham (immigrated from Toboby)
Spouse: Matthias Gregg-Rogers (Deceased)
Mother: Mandny Gregg (Deceased)
Father: Meneaducert Gregg (Deceased)
Children
- Guidoago Rogers - age 53 ♂
- Hard Rogers - age 51 ♂
- Mandny Morgan-Flinn - age 46 ♀
- Jemimaica Goldsmith - age 44 ♀
- Diamonra Morgan - age 43 ♀
- Obso Rogers - age 42 ♂
- Senglo Gregg-Rogers - age 35 ♂
Siblings
- Laricar Clerk-Gregg - age 75 ♂
- Ango Goldsmith-Gregg - age 63 ♂
- Fastrevus Gregg - age 55 ♂
- Antissania Morgan - age 52 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 11 | 10 | 13 | 10 |
-2 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Diamama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Diamama has advantage on saving throws against being frightened.
- Halfling Nimbleness. Diamama can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | A short pencil | A short pencil. | ||
1 | 2 cp | Broom | A well used broom. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Matthias" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 1 gp 7 sp 2 cp | Money Pouch | Diamama's money pouch. It has 1 gp, 6 sp and 12 cp in it. | ⅜ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |