Hurkkill Junior

Male Koboldian Housekeeper

He is an adult kobold with yellow eyes and orange scales.

Personality Traits: Greedy, Impatient, Jovial.

Alignment: chaotic neutral.

Born: 757 AC (Age 43)

Orientation: Homosexual

Home: Mushroom Cave

Settlement: Hunlurg Morg

Spouse: Gloorgor

Mother: Karrton (Deceased)

Father: Karrkar (Deceased)

Statistics

STRDEXCONWISINTCHR
10 14 8 12 9 10
+2 -1 +1

ACHPPassive
Perception
Speed
12 3 11 30 ft.

Alignment: chaotic neutral

Size: Small

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3

Abilities:

  • Sunlight Sensitivity. While in sunlight, Hurkkill has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Hurkkill has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Description Weight
1 6 cp Copper horn sleeve A sleeve of copper, to be worn around a horn.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 2 gp 4 sp Money Pouch Hurkkill's money pouch. It has 1 gp, 13 sp and 10 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.
1 1 gp 6 sp 9 cp Quartz tiara A copper tiara, with a small quartz inset.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback