Rose Starnkand Angell Goryit Narar

Male Gnomish Hunter

He is an adult gnome with grey eyes, short orange hair, a handlebar moustache, and olive skin.

Personality Traits: Jovial, Optimistic.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 743 AC (Age 57)

Orientation: Bisexual

Home: Hunters

Settlement: Flossiehalh

Spouse: Surinagil Fargfan Bitmut Kilórói Narar

Mother: Greenkin Hockkarr Thomas Cornelira Goryit

Father: Aeronme Chetward Suljhash Edna Goryit

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 8 7 12 10
-2 -1 -1 +1

ACHPPassive
Perception
Speed
10 5 9 25 ft.

Alignment: chaotic neutral

Size: Small

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +2 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1, Nature +3

Abilities:

  • Gnome Cunning. Rose has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 2 - The Victory" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk.
5 lbs.
3 Chewed gum A piece of chewed gum.
1 50 gp Draft Horse
1 1 gp 5 sp Electrum ear stud A plain electrum stud, with a pin & clasp.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Surinagil Fargfan Bitmut Kilórói" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 9 sp 9 cp Money Pouch Rose's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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