Vannwen
Female Elven Housekeeper
She is an adult elf with brown eyes, long tied back dark-brown hair, and medium brown skin.
Personality Traits: Personable, Unperturbed, Kind.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 684 AC (Age 116)
Orientation: Hetrosexual
Home: Nellasas' Carpenters
Settlement: Tol-Olyrren
Mother: Tinuvieal the First (Deceased)
Father: Nellasas the Second
Siblings
- Edaindial the Third - age 321 ♀
- Elebdal the First - age 281 ♀
- Elagti - age 265 ♂
- Aredhwenel - age 211 ♀
- Tinuviir the First - age 180 ♀
Half-Siblings (Father's Side)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 8 | 11 | 10 | 11 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Vannwen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | A bracelet | A cord of platted leather with a small number of copper beads. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 3 | Chewed gum | A piece of chewed gum. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 2 gp 4 sp | Money Pouch | Vannwen's money pouch. It has 2 gp, 2 sp and 20 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 2 cp | Soap |