Daeril the Second

Male Elven Housekeeper

He is an adult elf with grey eyes, scruffy strawberry hair, a clean shaven face, and light pink skin.

Personality Traits: Oblivious, Mean, Downbeat.

Alignment: neutral.

Born: 425 AC (Age 375)

Orientation: Bisexual

Home: Eilida's Hay Merchants

Settlement: Tol-Olyrren

Mother: Eilida the First (Deceased)

Father: Felarn the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 9 11 12 12
+1 +1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Medicine +2

Abilities:

  • Fey Ancestry. Daeril has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Child's drawing common A child's drawing of a dog.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Negotiable Lavish shoe of darkvision uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 1 gp 5 sp 3 cp Money Pouch common Daeril's money pouch. It has 15 sp and 3 cp in it. ⅜ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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