Thulutee
Female Otterfolk Wizard
She is an adult otterfolk with black eyes and grey fur with light brown patches.
Personality Traits: Jovial, Optimistic.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Shoeden
Mother: Zooma
Father: Ker Lleetupup (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 8 | 11 | 12 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Investigation +2, Arcana +2
Abilities:
- Hold Breath. Thulutee can hold their breath for up to 30 minutes at a time.
- Bite. Thulutee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Spellcasting. Thulutee is a spellcaster. Her spellcasting ability is int (spell save DC 10, +2 to hit with spell attacks). Thulutee can have 6 spells from her spellbook prepared. Her available spell slots are 1st-level: 3.
Spells Known:
-
Cantrip
(at will):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | common | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 25 gp | Component pouch | common | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 3 gp 3 sp 9 cp | Money Pouch | common | Thulutee's money pouch. It has 1 gp, 23 sp and 9 cp in it. | ⅝ lb. |
| 1 | 2 sp | Quarterstaff | common | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 250 gp | Thulutee's Spellbook | uncommon |
A spellbook containing 5 spells. 1st-level: |
3 lbs. |