Curuhil Gorman
Male Longfoot Housekeeper
He is an adult longfoot with hazel eyes (behind a pair of spectacles), brown hair in braids, stubble, and medium brown skin.
Personality Traits: Greedy, Serious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Adlingford
Spouse: Eveline Petty
Mother: Georgianna Petty
Father: Orbald Gorman
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 11 | 10 | 11 | 8 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Curuhil rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Curuhil has advantage on saving throws against being frightened.
- Halfling Nimbleness. Curuhil can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Eveline" engraved on the inside. | |
| 1 | 6 gp | Gold necklace | A plain gold necklace. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 3 sp 5 cp | Money Pouch | Curuhil's money pouch. It has 2 gp, 3 sp and 5 cp in it. | ³⁄₁₆ lb. |
| 1 | 8 gp 2 sp 5 cp | Quartz gold chain bracelet | A short chain of tiny gold links, with a small quartz attached. | |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |