Edith Burns

Female Human

She is an elderly human with amber eyes, long white hair with a fringe cut, and light brown skin.

Personality Traits: Dull.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 746 AC (Age 54)

Orientation: Hetrosexual

Home: Della's Elegant Cobblers

Settlement: Adlingford

Spouse: Caradtar Gorman

Mother: Samusy Burns (Deceased)

Father: Kenneth Angell (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 11 11 9 12 11
-1 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Spoken Languages: Common, Otterese, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Classical Songs" common By Edward Zephier

Contains lyrics and musical notation for many popular bard songs. Includes "I'll have what's mine", "The maiden and the dragon", and "Wail of The Wizard".
5 lbs.
1 5 gp "Fast mystery" common By Bingan Hess

Not a particularly famous book, yet thought provoking.
5 lbs.
1 10 gp "The Giant Book of Giant Tales" common By Mr. K'ryn

A collection of traditional fairy-tales with a giants theme, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from giants. Includes: "The crown that was a giant's ring", "The friendly giant", and "Fe-Fi-Fo-Fum".
5 lbs.
1 15 gp "Traditional Otterfolk Songs" (1st Edition) uncommon By Tinuien Summell

Contains lyrics and musical notation for many traditional otterfolk bard songs. It contains the original otterese and common translations. It is from the first print run.
5 lbs.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Caradtar" engraved on the inside.
1 7 sp 3 cp Money Pouch common Edith's money pouch. It has 7 sp and 3 cp in it. ³⁄₁₆ lb.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Pouch of thyme common A small pouch containing dried thyme. It has lost its potency.
1 5 gp 1 sp 6 cp Quartz encrusted shoulder clasp common An elaborate pewter shoulder clasp, with 4 small quartz stones inset.
1 2 cp Soap common

Download as Fantasy Grounds NPC

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