Madeline Barrow
Female Human Housekeeper
She is an adult human with hazel eyes, long styled dyed bright orange hair, and dark brown skin.
Personality Traits: Cautious, Humorless, Energetic.
Alignment: lawful good.
She is a follower of Caspio. (CG)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Aldelow
Spouse: Louis Barrow
Mother: Marigolna Taylor (Deceased)
Father: Godefridus Taylor (Deceased)
Children
- Adam Barrow the 2nd - age 11 ♂
Siblings
- Willie Bush - age 54 ♀
- Eugene Taylor - age 51 ♂
- Jemima Taylor - age 46 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 9 | 12 | 11 | 8 | 12 |
| +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Fingeth's Book of Elven Letters" | common |
By Fingeth A calligraphers guide to the Elven alphabet. When making a ability check using a Forgery Kit involving Elven, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 37 gp 5 sp | "The Book of Rebirth" (1st Edition, Illustrated) | uncommon |
By Blossom Oakeeper Collected observations on the lifecycles of the natural world, studied as a Holy Book by the followers of Gaia. It is from the first print run. An expensive illustrated edition, with painted etchings. |
5 lbs. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Louis" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 7 sp 4 cp | Money Pouch | common | Madeline's money pouch. It has 1 gp, 15 sp and 24 cp in it. | ¾ lb. |
| 1 | 2 gp | Pick, miner's | common | 10 lbs. | |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |