Karnint Junior

Male Orcish Hunter

He is an adult orc with grey eyes, balding auburn hair, a long beard, and light green skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Hunters

Settlement: Kiltalt's Rest

Spouse: Gloorlarg

Mother: Forglutt

Father: Norggeet (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 7 8 10 13
+1 -1 -1 +1

ACHPPassive
Perception
Speed
10 5 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +3, Animal Handling +1, Nature +2

Abilities:

  • Relentless Endurance. When Karnint is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Karnint can't use this feature again until you finish a long rest.
  • Savage Attacks. When Karnint scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 10 gp "Advanced Weaving" By Emeldida Eledhwen Pearson

A compilation of some very complex weaving patterns. To the layman, the techniques presented may as well be magical, and even an accomplished weaver may have difficulty with some of the patterns.
5 lbs.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
2 Dice A standard six-sided die.
1 1 sp 5 cp Gilded copper ear stud A plain gilded copper stud, with a pin & clasp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Karnint's money pouch. It has 8 sp and 19 cp in it. ½ lb.

Download as Fantasy Grounds NPC

Send Feedback