Borgab
Male Orcish Housekeeper
He is an adult orc with one black eye (his right is white and discolored), dark-brown hair in a bun, a clean shaven face, and medium green skin.
Personality Traits: Jovial.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Lornbot's Residence
Settlement: Kiltalt's Rest
Spouse: Tonkun Junior
Mother: Kimlurg (Deceased)
Father: Tuthun (Deceased)
Siblings
- Mutkilt - age 23 ♂
- Lieutenant Rallkill - age 20 ♀
- Hunbat - age 18 ♀
- Ogglefizz - age 15 ♂
- Korlorn - age 12 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 7 | 11 | 10 | 12 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Persuasion +3
Abilities:
- Relentless Endurance. When Borgab is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Borgab can't use this feature again until you finish a long rest.
- Savage Attacks. When Borgab scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 6 cp | Copper ear ring | A plain copper hoop earring. | |
| 1 | 4 gp | Gold ring | A plain gold band. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 7 cp | Money Pouch | Borgab's money pouch. It has 18 sp and 27 cp in it. | ⅞ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |