Yarser
Female Orcish Raider
She is an adult orc with grey eyes, short curly black hair, and black skin.
Personality Traits: Tense.
Alignment: chaotic neutral.
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: None
Settlement: Gornorgham (immigrated from Kiltalt's Rest)
Mother: Fergnar (Deceased)
Father: Serpuu Junior (Deceased)
Siblings
- Camyar - age 37 ♀
- Kerneb - age 32 ♀
- Agrhort Junior - age 30 ♂
- Abborg - age 26 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 15 | 9 | 10 | 11 | 12 | 8 |
| +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +1, Sleight of Hand +2, Stealth +2, Deception +1
Abilities:
- Relentless Endurance. When Yarser is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Yarser can't use this feature again until you finish a long rest.
- Savage Attacks. When Yarser scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Yarser can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Yarser knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 sp | Clothes, common | 3 lbs. | |
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 9 sp 9 cp | Money Pouch | Yarser's money pouch. It has 2 gp, 28 sp and 19 cp in it. | 1 lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |